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Game Machinery

Author: Marcin Kuczyński

An avid role-player and game master for the past 25 years. In the 90's he has been writing articles for the biggest Polish RPG magazine, "Magia i Miecz" ("Sword and Sorcery"). Co-author of Defiant RPG and two Polish role-playing games, "Poza Czasem" ("Beyond Time") and "Armie Apokalipsy" ("Armies of Apocalypse"). Former host of the Polish role-playing podcast, "Dogranocka". He's a finalist of the first edition of the 200 Word RPG Challenge. He divides his free time between playing RPGs, designing his own games, and learning new ones.
Design 28/11/201828/11/2018 by Marcin Kuczyński

The rules of gathering feedback

While feedback may be extremely useful for Game Masters and designers alike, I’d like to focus on the latter. Testing your game and modifying it based upon your testers’ opinions is an essential part of the creation process. For me personally, it’s probably the hardest part as well. That is why I’ve created a set …

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Game Machinery is a blog about game design, pen and paper RPGs, storytelling and various games we like. Feel free to comment and ask us questions – we really appreciate feedback and love to talk about our passion!

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